


The smaller, shorter sells also allow for moves to be nailed more easily in a faster succession. Think of how superstars sell, say, a hip toss in the first few minutes of a match compared how they might 20 minutes in. As the bout goes on and fatigue sets in, the sells become shorter and less intense. Coupled with this is a new match directive that dictates, based on time and various energy levels, the intensity of the sell. Selling Point The art of selling a move, from basic takedowns to devastating drops, was also part of 2K18’s touch ups, with over 80 new animations added – new “sells” – to really bring out the specific personalities and movements of the superstars.
Ign wwe 2k18 full#
After the bell, the loser, still with full energy, will then have the option of beating down whoever it was that just scored the “fluke win.”Īs long as this is not available online it should be fine. To aid this, there are now 12 different new match interference scenarios – from run-ins to walk-ins to just entrance music blaring – that will create a targeted distraction and open up a quick pin window. As we battled for dominance using the likes of Seth Rollins (cover boy!), AJ Styles, Samoa Joe, John Cena, Baron Corbin, and Randy Orton (whose tattoos, like in real life, got a touch up), battles raged both inside and outside the ring, giving us some much needed elbow room so that we weren’t stepping all over one another.Īnything Can Happen in WWE Another new feature added, meant to enhance both gameplay and story, is the notion of the quick pin – the idea that one player can land a schoolboy roll-up or a crucifix-style leverage pin, ending a bout quickly, just like the matches on TV sometimes. Elimination Elbow Room For 2K18, I got to experience a new overhaul within the context of the Elimination Chamber match, in which the AI kicked in to create space within the ring, alleviating the usual chaos, so that pinfalls could be attempted and signature moves could land.
